Difference between revisions of "Category:Creatures"
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Category:Creatures Creatures] | Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Category:Creatures Creatures] | ||
Creatures | Creatures are a class of actors that cannot wear armor or clothing, or appear in the Leveled NPC lists. They have a skeletal and animation system separate from the standardized system that NPC actors use, allowing for more variation in appearance, VATS target areas, and other aspects. However, this lack of standardization means that their selection of usable weaponry items is limited, or nonexistent, making them rely on built-in "Embedded weapons" or inherent melee attacks. Unlike creature actors in Elder Scrolls IV: Oblivion, creatures in Fallout 3 have the capacity for dialog inherently built in to their setup. | ||
='''Creature Window'''= | ='''Creature Window'''= | ||
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|Can't Open Doors | |Can't Open Doors | ||
|Just like it sounds. If checked, the creature cannot open | |Just like it sounds. If checked, the creature cannot open or pass through doors of any kind. This includes doors that actually open as well as doors that act as portals to a new places (like the door to your Megaton home). | ||
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|No Low Level Processing | |No Low Level Processing | ||
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|Is Ghost | |Is Ghost | ||
|The | |The creature will not show up on your radar in the HUD. | ||
|- | |- | ||
|Invulnerable | |Invulnerable |