Difference between revisions of "Category:Combat"
→Gun Combat: link to gun spread formula instead of duplicating a subset of information
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imported>SnakeChomp (→Gun Combat: link to gun spread formula instead of duplicating a subset of information) |
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As you hold your gun, or shoot it, an animation is played that wobbles it back and forth. Any shot you take will always line up with the actual axis of the gun, at least until other factors are considered. Therefore, even though your crosshairs are steady, your gun is actually pointing at locations all around it. | As you hold your gun, or shoot it, an animation is played that wobbles it back and forth. Any shot you take will always line up with the actual axis of the gun, at least until other factors are considered. Therefore, even though your crosshairs are steady, your gun is actually pointing at locations all around it. | ||
For information on how the amount of wobble is determined, see the [[Gun Spread Formula]]. | |||
[[Category:Actor Behavior]] | [[Category:Actor Behavior]] |