Difference between revisions of "Category:Combat"

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As you hold your gun, or shoot it, an animation is played that wobbles it back and forth. Any shot you take will always line up with the actual axis of the gun, at least until other factors are considered. Therefore, even though your crosshairs are steady, your gun is actually pointing at locations all around it.
As you hold your gun, or shoot it, an animation is played that wobbles it back and forth. Any shot you take will always line up with the actual axis of the gun, at least until other factors are considered. Therefore, even though your crosshairs are steady, your gun is actually pointing at locations all around it.


The wobble animation is dampened by your skill. At a skill of 1, the animation plays unaltered, and currently imposes up to a 5 degree variation in your shooting. At a skill of 100, there is no wobble, and your gun is aimed directly at the crosshairs. This applies to all actors, not just the player. Iron sights reduces the wobble by 65%.
For information on how the amount of wobble is determined, see the [[Gun Spread Formula]].


[[Category:Actor Behavior]]
[[Category:Actor Behavior]]

Latest revision as of 14:50, 14 January 2009

Gun Combat[edit | edit source]

As you hold your gun, or shoot it, an animation is played that wobbles it back and forth. Any shot you take will always line up with the actual axis of the gun, at least until other factors are considered. Therefore, even though your crosshairs are steady, your gun is actually pointing at locations all around it.

For information on how the amount of wobble is determined, see the Gun Spread Formula.

Pages in category "Combat"

The following 8 pages are in this category, out of 8 total.