Difference between revisions of "Cast"
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{{ | {{Function | ||
|CSWikiPage = Cast | |||
|origin = GECK1 | |||
|summary = Leftover from Oblivion | |||
|name = Cast | |||
|returnVal = 0, 1 | |||
|returnType = void | |||
|referenceType = [ActorID,ActivatorID] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = EffectID | |||
|Type = ref | |||
|Optional = n | |||
}}{{FunctionArgument | |||
|Name = TargetRefID | |||
|Type = ref | |||
|Optional = y | |||
}} | |||
|example = Cast WellRestedSpell Player | |||
}} | |||
==Notes== | |||
*This function is unused in the default game. Even though scripts will still compile using the above syntax, nothing happens when Cast is invoked. Use [[CastImmediateOnSelf]] instead. | |||
=='''See Also'''== | |||
*[[CastImmediateOnSelf]] | |||
*[[AddSpell]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Game Effect Functions]] | [[Category:Game Effect Functions]] | ||
[[Category:Game Effect Functions (GECK 1.1)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1.1)]] |