Editing Bethsoft Tutorial Static Collections
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Category:Getting_Started]] | [[Category:Getting_Started]] | ||
[[Category:Building and Editing]] | [[Category:Building and Editing]] | ||
[[Category:WorldObjects]] | [[Category:WorldObjects]] | ||
Line 151: | Line 150: | ||
** It’s probably a really bad idea to select everything in the scene and turn it into a SCOL. Remember, only objects that share textures will actually reduce the object count. If you combine a metal object using its own texture, and a concrete object with another texture, it still counts are two objects. So be smart- kits often are the best candidates for SCOLs. | ** It’s probably a really bad idea to select everything in the scene and turn it into a SCOL. Remember, only objects that share textures will actually reduce the object count. If you combine a metal object using its own texture, and a concrete object with another texture, it still counts are two objects. So be smart- kits often are the best candidates for SCOLs. | ||
** Making large SCOLs will increase the bound of the objects…large bounds can = badness, especially with placed lights. | ** Making large SCOLs will increase the bound of the objects…large bounds can = badness, especially with placed lights. | ||