Difference between revisions of "Bethsoft Tutorial Optimization"

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Reverted edits by VGall27 (talk) to last revision by Truant
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[[Category:Solutions]]
[[Category:Tutorials]]
[[Category:Building_and_Editing]]
[[Category:Building_and_Editing]]
[[Category:Getting Started]]
[[Category:Getting Started]]
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<blockquote>
<blockquote>
The boxes '''"A"''' and '''"B"''' in the diagram represent two Room Markers.  The black dot is the player, and the shaded triangle illustrates the player field of view.  Because the player is within Room Marker '''"A"''', any objects contained within '''"A"''' will render.
The boxes '''"A"''' and '''"B"''' in the diagram represent two Room Markers.  The black dot is the player, and the shaded triangle illustrates the player's field of vision.  Because the player is within Room Marker '''"A"''', only objects contained within '''"A"''' will render.
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<blockquote>
<blockquote>
In the diagram to the right, the orange line labeled '''"a"''' represents a portal linking Room Markers '''"A"''' and "'''B"'''.  The portal '''"b"''' represents a portal to the the unbounded area.
In the diagram to the right, the orange line labeled '''"a"''' represents a portal linking Room Markers '''"A"''' and "'''B"'''.  The portal '''"b"''' represents a portal to the the unbounded area.
Because the '''a''' portal is within the player's field of view, the contents of both '''"A"''' and '''"B"''' will render.  Because portal '''"b"''' cannot be seen by the player, objects beyond it will be occluded/not render.
Because the '''a''' portal is within the player's field of view, the contents of both '''"A"''' and '''"B"''' will render.  Because portal '''"b"''' cannot be seen by the player, objects beyond it will be not rendered (occluded).
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<blockquote>WARNING: Havok physics and the room markers do not play well together. Avoid placing Havokable objects near portals that they might be knocked through.
'''[If an object is in, say, room A, then drawing of that object is restricted to people who are in room A, or who can see the object through a portal to room A. If the Havok engine causes the object to move (because the player picked it up with the Z key, or an explosion threw it) then the object will continue to be drawn so long as the object is in the motion under the control of the Havok system. However, once the object comes to rest, it is passed back to the normal renderer, and is once again drawn only for people in room A... even if it is now in room B. If you are in room B, with the object, it will be invisible to you.]'''</blockquote>


[[Bethsoft_Tutorial_Lighting|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Finalize_and_Connect|NEXT>>>]]
[[Bethsoft_Tutorial_Lighting|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Finalize_and_Connect|NEXT>>>]]
{{Template:Bethsoft_Tutorial_TOC}}
{{Template:Bethsoft_Tutorial_TOC}}
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