Editing Bethsoft Tutorial Optimization

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Now we have two portals, one lined up and another off to the side. We need to attach these portals to the room markers. First, let's line up the portal that we put off to the side.   
Now we have two portals, one lined up and another off to the side. We need to attach these portals to the room markers. First, let's line up the portal that we put off to the side.   


Move it to the doorway between the vault entrance room and the hallway, as shown in fig 5a.  You'll need to rotate it. You can toggle Snap Rotation on and rotate it that way or you can freely rotate it and change it's rotation properties by hand. But remember, portals need to be flush with room markers.  Your portals will most likely have a Z rotation of 0, 90, -90, -180, or 180.
Move it to the doorway between the vault enrance room and the hallway, as shown in fig 5a.  You'll need to rotate it. You can toggle Snap Rotation on and rotate it that way or you can freely rotate it and change it's rotation properties by hand. But rememeber, portals need to be flush with room markers.  Your portals will most likely have a Z rotation of 0, 90, -90, -180, or 180.


You'll notice that my portal still has a white line pointing to the cave room marker.  Don't worry about that now, we'll take care of that in a bit.  Right now, we need to scale our portal to fit the doorway.  Go ahead and scale yours if you haven't done so already.  Compare your portal to the one in 5b. (I've hidden the vault door so you can see my portal dimensions easier).
You'll notice that my portal still has a white line pointing to the cave room marker.  Don't worry about that now, we'll take care of that in a bit.  Right now, we need to scale our portal to fit the doorway.  Go ahead and scale yours if you haven't done so already.  Compare your portal to the one in 5b. (I've hidden the vault door so you can see my portal dimensions easier).

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