Difference between revisions of "Bethsoft Tutorial Non-NPC population"

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Protected "Bethsoft Tutorial Non-NPC population": these can be edited, but shouldn't be moved [move=sysop]
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m (Protected "Bethsoft Tutorial Non-NPC population": these can be edited, but shouldn't be moved [move=sysop])
 
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[[Category:Solutions]]
[[Category:Tutorials]]
[[Category:Building_and_Editing]]
[[Category:Building_and_Editing]]
[[Category:Getting Started]]
[[Category:Getting Started]]
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Locking doors and containers is very straightforward. Double-click on the object you'd like to lock to bring up its Reference Properties window.  Doors and Containers have a special "Lock" tab, and all you have to do is click on this tab and set the lock value for the reference.
Locking doors and containers is very straightforward. Double-click on the object you'd like to lock to bring up its Reference Properties window.  Doors and Containers have a special "Lock" tab, and all you have to do is click on this tab and set the lock value for the reference.


In the screenshot ro the right, the door's lock is set to easy.  Note that players in Fallout 3 will be unable to attempt picking any lock unless their lockpicking skills is greater than or equal to the skill required to pick, as listed in this table:
In the screenshot to the right, the door's lock is set to easy.  Note that players in Fallout 3 will be unable to attempt picking any lock unless their lockpicking skills is greater than or equal to the skill required to pick, as listed in this table:
{| {{table}}
{| {{table}}
| align="center" style="background:#f0f0f0;"|'''Lock Level'''
| align="center" style="background:#f0f0f0;"|'''Lock Level'''
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<blockquote>
<blockquote>
When setting a lock to '''"Requires Key"''', be '''sure''' to specify a key to open this lock, otherwise there will be no way a player can ever open the lock.
When setting a lock to '''"Requires Key"''', be '''sure''' to specify a key to open this lock, otherwise there will be no way a player can ever open the lock.
''(Unless the player enters the developer console in game (by pressing "~"), highlights the specific door, and types 'unlock' [enter].)''
</blockquote>
</blockquote>
<blockquote>
<blockquote>
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==Traps==
==Traps==


<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect?fil=ivAKpbMMXho Tutorial Video]</span>
<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=ivAKpbMMXho Traps Tutorial Video at YouTube]</span>


----


Raiders are the most notorious trap-setters of Fallout 3, so let's look into how to place some of these nefarious devices in Vault 74.
Raiders are the most notorious trap-setters of Fallout 3, so let's look into how to place some of these nefarious devices in Vault 74.
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#Set the lock difficulty to Hard, and check the Persistent Reference box on the door.
#Set the lock difficulty to Hard, and check the Persistent Reference box on the door.
#Drag a "'''DefaultUnlockTermWall3Hard'''" object from the object window into the render window.  
#Drag a "'''DefaultUnlockTermWall3Hard'''" object from the object window into the render window.  
#Place the terminal against the wall next to the door and press the '''"-"''' key with the terminal is selected. This will bring up the batch operation window.
#Place the terminal against the wall next to the door and press the '''"-"''' key with the terminal selected. This will bring up the batch operation window.
#Select the "Set Linked Ref" option, then "Select reference in render window."
#Select the "Set Linked Ref" option, then "Select reference in render window."
#The cursor will become a red crosshair.[[Image:Cursor_no_target.jpg]]  
#The cursor will become a red crosshair.[[Image:Cursor_no_target.jpg]]  
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#Press '''ctrl+f''' to open the find and replace window.  
#Press '''ctrl+f''' to open the find and replace window.  
#Swap "LvlTurretCeilingMountBase" with a "'''crTurretCeiling02'''" object.
#Swap "LvlTurretCeilingMountBase" with a "'''crTurretCeiling02'''" object.
#The turret is probably in the ceiling above the ceiling.  Line it up properly with the base.
#The turret is probably above the ceiling.  Line it up properly with the base.
#Rotate the turret if you want it to point in a certain direction.
#Rotate the turret if you want it to point in a certain direction.
#With the turret selected, ctrl+f again and swap this turret out for a "'''LvlTurretCeiling768Raider'''" Object.  
#With the turret selected, ctrl+f again and swap this turret out for a "'''LvlTurretCeiling768Raider'''" Object.