Difference between revisions of "Bethsoft Tutorial Navmesh"

19 bytes added ,  23:59, 28 December 2008
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imported>Quetzilla
imported>Henning
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With this hallway done, you know the essentials and are equipped to continue navmeshing Vault 74.   
With this hallway done, you know the essentials and are equipped to continue navmeshing Vault 74.   


* For stairs, create an edge at the top of the stairs, and another at the bottom.  Double click the edge at the top, then the one below.  Two triangles will automatically be created, bridging the gap.<br>
* For stairs, create an edge at the top of the stairs, and another at the bottom.  Double click the edge at the top, then the one below while holding CTRL.  Two triangles will automatically be created, bridging the gap.<br>
* Try experimenting with the three different view modes to see which one you prefer in different situations.  To cycle through the view modes, press '''"W"''' or use the toolbar buttons [[Image:Jb_NavmeshToolBarIconsViewMode01.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode02.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode03.jpg]]<br>
* Try experimenting with the three different view modes to see which one you prefer in different situations.  To cycle through the view modes, press '''"W"''' or use the toolbar buttons [[Image:Jb_NavmeshToolBarIconsViewMode01.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode02.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode03.jpg]]<br>
* If you've created a triangle you do not like and need to delete it you can toggle '''Triangle Selection''' on (or simply press 'T') and select the offending triangle and press DELETE.  You can also undo a change you've made with '''CTRL-Z'''.<br>
* If you've created a triangle you do not like and need to delete it you can toggle '''Triangle Selection''' on (or simply press 'T') and select the offending triangle and press DELETE.  You can also undo a change you've made with '''CTRL-Z'''.<br>
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