Difference between revisions of "Bethsoft Tutorial Navmesh"

29 bytes removed ,  12:59, 27 February 2014
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imported>Henning
imported>F4bo
 
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[[Image:jb_NavmeshToolBar01a.jpg|675px|Toggle On/Off Navmesh Editing]]<br>
[[Image:jb_NavmeshToolBar01a.jpg|675px|Toggle On/Off Navmesh Editing]]<br>
*The Navmesh Tool Bar will appear.
*The Navmesh Tool Bar will appear.
[[Image:jb_NavmeshToolBar01b.jpg|675px|The Navmesh Tool Bar.]]<br>
[[Image:jb_NavmeshToolBar01b.jpg|The Navmesh Tool Bar.]]<br>
*The only three buttons we need to worry about right now are the first three starting from the left.
*The only three buttons we need to worry about right now are the first three starting from the left.
[[Image:jb_NavmeshToolBar01c.jpg]]<br>
[[Image:jb_NavmeshToolBar01c.jpg]]<br>
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==Step 2: Navmesh a Hallway==
==Step 2: Navmesh a Hallway==


<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=RYJAj-63FR4 Navmesh Tutorial Video(part 1) at YouTube]</span>
<span class="pops">[http://www.youtube.com/watch?v=RYJAj-63FR4 Navmesh Tutorial Video(part 1) at YouTube]</span>


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Now that the hallway is covered, we need to prep the navmesh to extend through the doors.  We don't have to worry about setting up something special for doorways, the navmesh takes care of it for us.  Simply continue creating triangles as if the door isn't even there.
Now that the hallway is covered, we need to prep the navmesh to extend through the doors.  We don't have to worry about setting up something special for doorways, the navmesh takes care of it for us.  Simply continue creating triangles as if the door isn't even there.


If you've created a navmesh like the one above, then we need to create vertices on the edges near the doorways so we can continue creating triangles for the rest of the level.  To do this, toggle '''Edge Selection''' on with [[image:Jb_NavmeshToolBarIconsEdges.jpg]] or the hotkey '''"G"'''.  Notice that whenever you mouseover an edge, it highlights '''dark red'''.  Right Click on an edge and a vertex will be created on that edge.  In Fig 2b below, if you look closely you'll notice four new vertices.  Two at each edge, from which we'll build further triangles through the doorway.
If you've created a navmesh like the one above, then we need to create vertices on the edges near the doorways so we can continue creating triangles for the rest of the level.  To do this, toggle '''Edge Selection''' on with [[image:Jb_NavmeshToolBarIconsEdges.jpg]] or the hotkey '''"G"'''.  Notice that whenever you mouseover an edge, it highlights '''dark red'''.  Right Click on an edge and a vertex will be created on that edge.  In Fig 1b below, if you look closely you'll notice four new vertices.  Two at each edge, from which we'll build further triangles through the doorway.


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