Editing Bethsoft Tutorial Navmesh
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Now that the hallway is covered, we need to prep the navmesh to extend through the doors. We don't have to worry about setting up something special for doorways, the navmesh takes care of it for us. Simply continue creating triangles as if the door isn't even there. | Now that the hallway is covered, we need to prep the navmesh to extend through the doors. We don't have to worry about setting up something special for doorways, the navmesh takes care of it for us. Simply continue creating triangles as if the door isn't even there. | ||
If you've created a navmesh like the one above, then we need to create vertices on the edges near the doorways so we can continue creating triangles for the rest of the level. To do this, toggle '''Edge Selection''' on with [[image:Jb_NavmeshToolBarIconsEdges.jpg]] or the hotkey '''"G"'''. Notice that whenever you mouseover an edge, it highlights '''dark red'''. Right Click on an edge and a vertex will be created on that edge. In Fig | If you've created a navmesh like the one above, then we need to create vertices on the edges near the doorways so we can continue creating triangles for the rest of the level. To do this, toggle '''Edge Selection''' on with [[image:Jb_NavmeshToolBarIconsEdges.jpg]] or the hotkey '''"G"'''. Notice that whenever you mouseover an edge, it highlights '''dark red'''. Right Click on an edge and a vertex will be created on that edge. In Fig 2b below, if you look closely you'll notice four new vertices. Two at each edge, from which we'll build further triangles through the doorway. | ||
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