Editing Bethsoft Tutorial Navmesh

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[[Category:Getting Started]]
[[Category:Getting Started]]
[[Category:NavMesh]]
[[Category:NavMesh]]
[[Category:Tutorials]]
[[Category:Solutions]]
[[Category:Building_and_Editing]]
[[Category:Building_and_Editing]]
[[Bethsoft_Tutorial_Clutter|<<<BACK]]'''|---|[[Bethsoft_Tutorial_NPC_population|NEXT>>>]]
[[Bethsoft_Tutorial_Clutter|<<<BACK]]'''|---|[[Bethsoft_Tutorial_NPC_population|NEXT>>>]]
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*[[Toolbar]] - Information on what the different icons on the Main Toolbar and Navmesh Toolbar and what they do.
*[[Toolbar]] - Information on what the different icons on the Main Toolbar and Navmesh Toolbar and what they do.
*[[NavMesh_Keyboard_Mapping|Navmesh hotkeys]] - Useful Hotkeys while in navmesh editing.
*[[NavMesh_Keyboard_Mapping|Navmesh hotkeys]] - Useful Hotkeys while in navmesh editing.
*[[NavMesh Editing on Slow Machines]] - Help for those without the latest and greatest computers.
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<br>


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[[Image:jb_NavmeshToolBar01a.jpg|675px|Toggle On/Off Navmesh Editing]]<br>
[[Image:jb_NavmeshToolBar01a.jpg|675px|Toggle On/Off Navmesh Editing]]<br>
*The Navmesh Tool Bar will appear.
*The Navmesh Tool Bar will appear.
[[Image:jb_NavmeshToolBar01b.jpg|The Navmesh Tool Bar.]]<br>
[[Image:jb_NavmeshToolBar01b.jpg|675px|The Navmesh Tool Bar.]]<br>
*The only three buttons we need to worry about right now are the first three starting from the left.
*The only three buttons we need to worry about right now are the first three starting from the left.
[[Image:jb_NavmeshToolBar01c.jpg]]<br>
[[Image:jb_NavmeshToolBar01c.jpg]]<br>
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==Step 2: Navmesh a Hallway==
==Step 2: Navmesh a Hallway==


<span class="pops">[http://www.youtube.com/watch?v=RYJAj-63FR4 Navmesh Tutorial Video(part 1) at YouTube]</span>
<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect?fil=RYJAj-63FR4 Tutorial Video]</span>
 
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Now that we have our first triangle, we need to fill up the rest of this hallway with other triangles.  The easiest way to do this is to select two vertices and then use '''CTRL+Right-Click''' to place a vertex, automatically creating a triangle between the two selected vertices and the newly-placed one.   
Now that we have our first triangle, we need to fill up the rest of this hallway with other triangles.  The easiest way to do this is to select two vertices and then use '''CTRL+Right-Click''' to place a vertex, automatically creating a triangle between the two selected vertices and the newly-placed one.   
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Now that the hallway is covered, we need to prep the navmesh to extend through the doors.  We don't have to worry about setting up something special for doorways, the navmesh takes care of it for us.  Simply continue creating triangles as if the door isn't even there.
Now that the hallway is covered, we need to prep the navmesh to extend through the doors.  We don't have to worry about setting up something special for doorways, the navmesh takes care of it for us.  Simply continue creating triangles as if the door isn't even there.


If you've created a navmesh like the one above, then we need to create vertices on the edges near the doorways so we can continue creating triangles for the rest of the level.  To do this, toggle '''Edge Selection''' on with [[image:Jb_NavmeshToolBarIconsEdges.jpg]] or the hotkey '''"G"'''.  Notice that whenever you mouseover an edge, it highlights '''dark red'''.  Right Click on an edge and a vertex will be created on that edge.  In Fig 1b below, if you look closely you'll notice four new vertices.  Two at each edge, from which we'll build further triangles through the doorway.
If you've created a navmesh like the one above, then we need to create vertices on the edges near the doorways so we can continue creating triangles for the rest of the level.  To do this, toggle '''Edge Selection''' on with [[image:Jb_NavmeshToolBarIconsEdges.jpg]] or the hotkey '''"G"'''.  Notice that whenever you mouseover an edge, it highlights '''dark red'''.  Right Click on an edge and a vertex will be created on that edge.  In Fig 2b below, if you look closely you'll notice four new vertices.  Two at each edge, from which we'll build further triangles through the doorway.


<blockquote>
<blockquote>
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==Step 3: Navmesh the Rest of the Level==
==Step 3: Navmesh the Rest of the Level==


<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=HgB6vgfg3xc Navmesh Tutorial Video (part 2) at YouTube]</span>
<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect?fil=HgB6vgfg3xc Tutorial Video]</span>
 
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With this hallway done, you know the essentials and are equipped to continue navmeshing Vault 74.   
With this hallway done, you know the essentials and are equipped to continue navmeshing Vault 74.   


* For stairs, create an edge at the top of the stairs, and another at the bottom.  Double click the edge at the top, then the one below while holding CTRL.  Two triangles will automatically be created, bridging the gap.<br>
* For stairs, create an edge at the top of the stairs, and another at the bottom.  Double click the edge at the top, then the one below.  Two triangles will automatically be created, bridging the gap.<br>
* Try experimenting with the three different view modes to see which one you prefer in different situations.  To cycle through the view modes, press '''"W"''' or use the toolbar buttons [[Image:Jb_NavmeshToolBarIconsViewMode01.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode02.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode03.jpg]]<br>
* Try experimenting with the three different view modes to see which one you prefer in different situations.  To cycle through the view modes, press '''"W"''' or use the toolbar buttons [[Image:Jb_NavmeshToolBarIconsViewMode01.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode02.jpg]][[Image:Jb_NavmeshToolBarIconsViewMode03.jpg]]<br>
* If you've created a triangle you do not like and need to delete it you can toggle '''Triangle Selection''' on (or simply press 'T') and select the offending triangle and press DELETE.  You can also undo a change you've made with '''CTRL-Z'''.<br>
* If you've created a triangle you do not like and need to delete it you can toggle '''Triangle Selection''' on (or simply press 'T') and select the offending triangle and press DELETE.  You can also undo a change you've made with '''CTRL-Z'''.<br>

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