Difference between revisions of "Bethsoft Tutorial NPC population"

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Reverted edits by Big M (Talk) to last version by DragoonWraith
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[[Category:Getting_Started]]
[[Category:Getting_Started]]
[[Category:Packages]]
[[Category:Packages]]
[[Category:Solutions]]
[[Category:Tutorials]]
[[Bethsoft_Tutorial_Navmesh|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Non-NPC_population|NEXT>>>]]
[[Bethsoft_Tutorial_Navmesh|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Non-NPC_population|NEXT>>>]]


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We will primarily be using '''lvlRaiderGun''', which spawns a raider with a gun.  We don't care much about the specific type of gun, or about the raider's armor, gender, or other ancillary details.  You can locate this object via filtering or by navigating manually to ''Actors>NPC'' in the [[Object Window]] list.
We will primarily be using '''lvlRaiderGun''', which spawns a raider with a gun.  We don't care much about the specific type of gun, or about the raider's armor, gender, or other ancillary details.  You can locate this object via filtering or by navigating manually to ''Actors>NPC'' in the [[Object Window]] list.


Once you've located '''lvlRaiderGun''', drag a new reference into the Cell View Window.  The new marker we will appear as a white M with an arrow through it, as pictured below.
Once you've located '''lvlRaiderGun''', drag a new reference into the Render Window.  The new marker will appear as a white M with an arrow through it, as pictured below.


[[Image:PENRefLVLMarkTopNone.jpg|frame|none|3 Views Of A Leveled List Marker with no difficulty modifier]]
[[Image:PENRefLVLMarkTopNone.jpg|frame|none|3 Views Of A Leveled List Marker with no difficulty modifier]]
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