Difference between revisions of "Bethsoft Tutorial NPC population"

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Reverted edits by Big M (Talk) to last version by DragoonWraith
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[[Category:Getting_Started]]
[[Category:Getting_Started]]
[[Category:Packages]]
[[Category:Packages]]
[[Category:Solutions]]
[[Category:Tutorials]]
[[Bethsoft_Tutorial_Navmesh|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Non-NPC_population|NEXT>>>]]
[[Bethsoft_Tutorial_Navmesh|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Non-NPC_population|NEXT>>>]]


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= Adding A Basic NPC =
= Adding A Basic NPC =


<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=rXTo5i-NtzI Tutorial Video]</span>
<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=rXTo5i-NtzI NPC Patrols Tutorial Video at YouTube]</span>


Rather than creating and placing unique, specific radiers for every enemy, we use'''[[Category:Leveled_Lists|leveled list]]''' object to place our hostile NPCs.  Leveled lists, in short, randomly spawn one of a pre-determined list of enemies, based on a combination of the player's current level and the [[Encounter_Zone]] associated with the cell.
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Rather than creating and placing unique, specific radiers for every enemy, we use '''[[:Category:Leveled_Lists|leveled list]]''' objects to place our hostile NPCs.  Leveled lists, in short, randomly spawn one of a pre-determined list of enemies, based on a combination of the player's current level and the [[Encounter_Zone]] associated with the cell.


== Placing a Leveled NPC Marker ==
== Placing a Leveled NPC Marker ==


We will primarily be using '''lvlRaiderGun''' which spawns a raider with a gun.  We don't care much about the specific type of gun, or about the raider's armor, gender, or other ancillary details.  You can locate this with via filtering or by navigating manually to ''Actors>NPC'' in the [[Object Window]] list.
We will primarily be using '''lvlRaiderGun''', which spawns a raider with a gun.  We don't care much about the specific type of gun, or about the raider's armor, gender, or other ancillary details.  You can locate this object via filtering or by navigating manually to ''Actors>NPC'' in the [[Object Window]] list.


Once you've located '''lvlRaiderGun''', drag a new reference into the Cell View Window.  The new marker we will appear as a white M with an arrow through it, as pictured below.
Once you've located '''lvlRaiderGun''', drag a new reference into the Render Window.  The new marker will appear as a white M with an arrow through it, as pictured below.


[[Image:PENRefLVLMarkTopNone.jpg|frame|none|3 Views Of A Leveled List Marker with no difficulty modifier]]
[[Image:PENRefLVLMarkTopNone.jpg|frame|none|3 Views Of A Leveled List Marker with no difficulty modifier]]
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