Difference between revisions of "Bethsoft Tutorial Layout"
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W dosłownym fundacji na każdym poziomie jest układ. Układ jest najbardziej podstawowym sposobem stworzymy przepływu w przestrzeni gry. Fallout 3 to układy są zbudowane głównie z apteczki, zestaw sobą dzieł sztuki, które można snapped razem budować bezszwowe środowiska. Ten tutorial wprowadzi do układu z Vault zestawu. Podczas każdego zestawu jest wyjątkowa, wszystkie one mają te same podstawowe konwencje nazewnictwa i funkcjonalność, która w tym samouczku pomogą Ci nauczyć. | W dosłownym fundacji na każdym poziomie jest układ. Układ jest najbardziej podstawowym sposobem stworzymy przepływu w przestrzeni gry. Fallout 3 to układy są zbudowane głównie z apteczki, zestaw sobą dzieł sztuki, które można snapped razem budować bezszwowe środowiska. Ten tutorial wprowadzi do układu z Vault zestawu. Podczas każdego zestawu jest wyjątkowa, wszystkie one mają te same podstawowe konwencje nazewnictwa i funkcjonalność, która w tym samouczku pomogą Ci nauczyć. | ||
= | =Creating a New Cell= | ||
Several videos are available at [http://www.youtube.com/user/BethesdaGameStudios The Bethesda Game Studios YouTube page]. Everything you need to know will be taught without them, and you may remain on this site. However, you may find them useful, particularly if you're struggling with any concepts that are better illustrated visually. | |||
<span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=Y2xskfNS8HE&fmt=22 Layout Video Tutorial (part 1) at YouTube]</span> | <span class="pops">[http://geck.bethsoft.com/youtube_age_redirect.php?fil=Y2xskfNS8HE&fmt=22 Layout Video Tutorial (part 1) at YouTube]</span> | ||
== | ==Duplicating and Re-Naming an Existing Cell== | ||
The first thing we need to do is create a new [[Interior_Cells|interior cell]]. The best way to make a new cell is to duplicate an existing one. To do this, make sure the "[[Cell_View_Window]]" has "Interiors" selected in its "[[:Category:World_Spaces|World Space]]" drop-down box. Now find "Vault108a" in the list of cells. | |||
To duplicate this cell, right click on it and select "Duplicate Cell." | |||
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<blockquote>When duplicating a cell, it is best to pick one that has the same theme and kit as the cell you'd like to make. This is helpful because when you duplicate a cell, its Ambient Light, Fog, and [[ImageSpace]] settings all get duplicated too.</blockquote> | |||
Notice that the newly duplicated cell has been made below the original, and has an EditorID of '''"Vault108aCOPY0000"''' Now let's change the EditorID. | |||
To change the EditorID, either select the Cell and hit "F2", or click the ''already highlighted'' Cell one more time. This will allow you to rename the EditorID. Change it to Vault74a. | |||
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Now that we've established our cell and changed its EditorID, let's change the name as it will appear in-game. | |||
<blockquote> "Cell Name" | <blockquote>"Cell Name" is the name that the player will see while viewing the Local Map or a door leading to this cell. The cell name also appears on saved games in the load menu.</blockquote> | ||
In order to do this we will need to right click on the Vault74a cell and select "Edit". This dialog can also be found from the main toolbar via ''World>Cells''. | |||
After you select "Edit," the "Cell" Properties window will come up. Click on the "Interior Data" tab, then change the "Vault 108 - Entrance" to "Vault 74". Hit "OK". | |||
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Image:Edit_a_Cell.jpg|Accessing Cell Properties with the right-click menu | Image:Edit_a_Cell.jpg|Accessing Cell Properties with the right-click menu | ||
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== | ==Deleting a Cell's Contents== | ||
Before we can begin using our new cell, we need to remove the unwanted contents of the cell we've duplicated it from. With your new "'''Vault74a"''' cell loaded, click on the top-most column in the Object List, then press "Shift+End", or scroll down and "shift-click" on the bottom object. This will select all of the Objects in the list. Press "Del" to delete all of the objects, or right click on one of the highlighted objects and click "Delete". A message box will pop up; confirm your deletion by pressing "Yes". | |||
<blockquote>It's possible to have a cell highlighted in the Cell View window while another cell is loaded in the Render window. To make certain you don't accidentally delete objects from the wrong cell, verify that "'''Vault74a'''" appears in the text bar at the top of the Render Window.</blockquote> | |||
</ blockquote> | |||
You will notice that everything was deleted except for the [[:Category:NavMesh|navmesh]]. There is a special way to get rid of the [[:Category:NavMesh|navmesh]] in a cell. With Vault 74 loaded, navigate to ''Navmesh>Remove Cell Navmeshes'' from the main toolbar. You should notice the [[:Category:NavMesh|navmesh]] object in the Objects List no longer appears, leaving the list completely empty. | |||
<blockquote> | |||
Your cell contents and [[:Category:NavMesh|navmesh]] may not appear to have been deleted until you load another cell and return to this one. | |||
</blockquote> | |||
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Image:Deleting_All_Objects.jpg|Deleting Selected Objects from the Cell View List | Image:Deleting_All_Objects.jpg|Deleting Selected Objects from the Cell View List |