Difference between revisions of "Bethsoft Tutorial Layout"

57 bytes removed ,  17:01, 5 February 2009
→‎Grid and Angle Snapping: sabercow link is dead, goes to GoDaddy parked page
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(→‎Grid and Angle Snapping: sabercow link is dead, goes to GoDaddy parked page)
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We will now set the grid settings. Right-click on the render window to bring up the options, then click Render Window Properties. The next step is to click the Movement tab. For most of this tutorial, a 256 grid snap should be fine.  There may be times when you need to drop the grid snap down to make certain pieces fit.   
We will now set the grid settings. Right-click on the render window to bring up the options, then click Render Window Properties. The next step is to click the Movement tab. For most of this tutorial, a 256 grid snap should be fine.  There may be times when you need to drop the grid snap down to make certain pieces fit.   
Snap Settings: http://sabercow.com/core/images/gridsnap


<blockquote>The GECK uses a proprietary units system which is neither metric or U.S.  This units system snaps cleanly at units of eight.  When dealing with snapping, a good rule of thumb is to work at the largest snap setting available.  Most Fallout 3 kits work well with a snap setting of 128 units.</blockquote>
<blockquote>The GECK uses a proprietary units system which is neither metric or U.S.  This units system snaps cleanly at units of eight.  When dealing with snapping, a good rule of thumb is to work at the largest snap setting available.  Most Fallout 3 kits work well with a snap setting of 128 units.</blockquote>
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