Difference between revisions of "Bethsoft Tutorial Layout"

12 bytes removed ,  15:40, 12 December 2008
imported>Jimbob L. Greaves
imported>Jimbob L. Greaves
Line 283: Line 283:
[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74. Placing two tiles on top of each other will give the effect of two storeys (Note: The Galley runs down the centre two squares of the larger room)]]
[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74. Placing two tiles on top of each other will give the effect of two storeys (Note: The Galley runs down the centre two squares of the larger room)]]


<br><br><br><br>
<br>
Sometimes two different rooms that you want to connect are on a different grid.  In this cell we were working on a 256 grid, up until we connected to the last room (the Overseers Office).  This room is on a 128 grid so that the window can look out over the galley.  Using a regular hall piece here wouldn't work.  So, we need to use a "Plug Piece".  In this case, we need to use "VHallSm1WayPlugR01".
Sometimes two different rooms that you want to connect are on a different grid.  In this cell we were working on a 256 grid, up until we connected to the last room (the Overseers Office).  This room is on a 128 grid so that the window can look out over the galley.  Using a regular hall piece here wouldn't work.  So, we need to use a "Plug Piece".  In this case, we need to use "VHallSm1WayPlugR01".