Difference between revisions of "Bethsoft Tutorial Layout"

284 bytes added ,  06:58, 12 December 2008
imported>DragoonWraith
m (→‎Laying out the Rest of the Cell: American company, American English - consistency is important)
imported>Henning
Line 278: Line 278:


[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74. (Note: The cave piece that connects to the Vault door is mislabeled, it is a "CaveHallVaultTrans01", not a "VURmGearExitR01". Also, as these images are taken from the 3D render window some of the red lines are actually further away from the camera than others as the selection boxes are also 3D.]]  
[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74. (Note: The cave piece that connects to the Vault door is mislabeled, it is a "CaveHallVaultTrans01", not a "VURmGearExitR01". Also, as these images are taken from the 3D render window some of the red lines are actually further away from the camera than others as the selection boxes are also 3D.]]  
<blockquote> If you don't want to do the guess work the unmarked door node is RmWallExSmR01, VURmBoothWallWindowR01 works well for the booth wall, stairs are VURmSunkenStairsR01. Also, To get the Vault door to line up set the grid snap to 64. For the Cave door use 32.</blockquote>
[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74 (Note: The Galley runs down the center two squares of the larger room)]]
[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74 (Note: The Galley runs down the center two squares of the larger room)]]


Anonymous user