Difference between revisions of "Bethsoft Tutorial Layout"

75 bytes added ,  23:42, 11 December 2008
imported>Asonofashadow
imported>Jimbob L. Greaves
Line 277: Line 277:
<blockquote>If you want to get a better idea of what your cell looks like you can drop in a few temp lights to give the scene some depth.  We'll cover lighting in more depth in the [[Bethsoft_Tutorial_Lighting|Lighting Tutorial]] later in this tutorial series.</blockquote>
<blockquote>If you want to get a better idea of what your cell looks like you can drop in a few temp lights to give the scene some depth.  We'll cover lighting in more depth in the [[Bethsoft_Tutorial_Lighting|Lighting Tutorial]] later in this tutorial series.</blockquote>


[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74 (Note: The cave piece that connects to the Vault door is mislabeled, it is a "CaveHallVaultTrans01", not a "VURmGearExitR01". Some of the other unlabeled pieces are "VURmColR01", "VURmWall03R", and "VURmSunkenStairsR01") ]]  
[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74. (Note: The cave piece that connects to the Vault door is mislabeled, it is a "CaveHallVaultTrans01", not a "VURmGearExitR01". Also, as these images are taken from the 3D render window some of the red lines are actually further away from the camera than others as the selection boxes are also 3D.]]  
[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74 (Note: The Galley runs down the centre two squares of the larger room)]]
[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74 (Note: The Galley runs down the centre two squares of the larger room)]]