Difference between revisions of "Bethsoft Tutorial Layout"

17 bytes added ,  22:03, 11 December 2008
imported>Asonofashadow
imported>Asonofashadow
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This is the '''"Snap to Grid"''' button:[[Image:Snap_To_Grid.jpg]] This button toggles grid snapping on and off.  This makes sure that when you move an object around the cell it snaps at unit intervals of 256, 128, 64, or whatever else you specify.  We will leave Grid Snapping on for the remainder of this tutorial. You will need to change your snap settings from time to time, depending on what pieces you are using.  The Hotkey for this button is "'''Q'''".  Take a moment now to ensure the button is depressed and snapping is active.
This is the '''"Snap to Grid"''' button:[[Image:Snap_To_Grid.jpg]] This button toggles grid snapping on and off.  This makes sure that when you move an object around the cell it snaps at unit intervals of 256, 128, 64, or whatever else you specify.  We will leave Grid Snapping on for the remainder of this tutorial. You will need to change your snap settings from time to time, depending on what pieces you are using.  The Hotkey for this button is "'''Q'''".  Take a moment now to ensure the button is depressed and snapping is active.


Snap Settings: http://img202.imagevenue.com/loc31/th_46832_gridsnap_122_31lo.JPG
Snap Settings: http://img202.imagevenue.com/aAfkjfp01fo1i-14007/loc31/46832_gridsnap_122_31lo.JPG


<blockquote>The GECK uses a proprietary units system which is neither metric or U.S.  This units system snaps cleanly at units of eight.  When dealing with snapping, a good rule of thumb is to work at the largest snap setting available.  Most Fallout 3 kits work well with a snap setting of 128 units.</blockquote>
<blockquote>The GECK uses a proprietary units system which is neither metric or U.S.  This units system snaps cleanly at units of eight.  When dealing with snapping, a good rule of thumb is to work at the largest snap setting available.  Most Fallout 3 kits work well with a snap setting of 128 units.</blockquote>