Editing Bethsoft Tutorial Layout
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Let's end the hallway just beyond the corner. The piece we put here will end the hall with a doorway so we can continue to another room or hallway. We'll do this the same way we made the other pieces. Duplicate the corner piece with "Ctrl-D", then move the new piece toward the open end of the corner piece. Use "Ctrl-F" and replace the piece with '''"VHallSmEndExSmR01"'''. Compare your scene to the first image below. | Let's end the hallway just beyond the corner. The piece we put here will end the hall with a doorway so we can continue to another room or hallway. We'll do this the same way we made the other pieces. Duplicate the corner piece with "Ctrl-D", then move the new piece toward the open end of the corner piece. Use "Ctrl-F" and replace the piece with '''"VHallSmEndExSmR01"'''. Compare your scene to the first image below. | ||
Now lets add some stairs on the open end of the hallway. As before, select an existing piece and duplicate with "Ctrl-D". With the new piece selected, hit "Ctrl-F" and replace the current piece with "VHallSmStairsR01". Move the stairs into position onto the open end of the hallway and check your work against the second image below. | Now lets add some stairs on the open end of the hallway. As before, select an existing piece and duplicate with "Ctrl-D". With the new piece selected, hit "Ctrl-F" and replace the current piece with "VHallSmStairsR01". Move the stairs into position onto the open end of the hallway and check your work against the second image below. Make sure to change the "Snap to grid" to 128, otherwise your stairs won´t fit properly. | ||
<blockquote>Most kits snap and tile on the vertical Z axis as well as the XY axes. This allows the creation of overlapping areas without clipping.</blockquote> | <blockquote>Most kits snap and tile on the vertical Z axis as well as the XY axes. This allows the creation of overlapping areas without clipping.</blockquote> |