Editing Bethsoft Tutorial Layout

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 296: Line 296:
<blockquote>If you want to get a better idea of what your cell looks like, you can drop in a few temp lights to give the scene some depth.  You can find temp lights in the Object Window under World Objects>Light>TempLight01.  We'll cover lighting in more depth in the [[Bethsoft_Tutorial_Lighting|Lighting Tutorial]] later in this tutorial series.</blockquote>
<blockquote>If you want to get a better idea of what your cell looks like, you can drop in a few temp lights to give the scene some depth.  You can find temp lights in the Object Window under World Objects>Light>TempLight01.  We'll cover lighting in more depth in the [[Bethsoft_Tutorial_Lighting|Lighting Tutorial]] later in this tutorial series.</blockquote>


[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74.]]  
[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74. (Note: The cave piece that connects to the Vault door is mislabeled, it is a "CaveHallVaultTrans01", not a "VURmGearExitR01". Also, as these images are taken from the 3D render window some of the red lines are actually further away from the camera than others as the selection boxes are also 3D.]]  


<blockquote> If you don't want to do the guess work the unmarked door node is        VURmWallExSmR01, VURmBoothWallWindowR01 works well for the booth wall, stairs are VURmSunkenStairsR01. Also, To get the Vault door to line up set the grid snap to 64. For the Cave door use 32.</blockquote>
<blockquote> If you don't want to do the guess work the unmarked door node is        VURmWallExSmR01, VURmBoothWallWindowR01 works well for the booth wall, stairs are VURmSunkenStairsR01. Also, To get the Vault door to line up set the grid snap to 64. For the Cave door use 32.</blockquote>

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: