Editing Bethsoft Tutorial GECK Setup

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:


[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
 
==Installazione/Download==
{{Template:Community_Wiki}}
 
 
==Download==
[[image:geck_dl_page.png|right]]
Fallout 3 and Fallout: New Vegas use slightly different versions of the GECK, so make sure you download the correct version. You can download the GECK from the [http://fallout.bethsoft.com/eng/downloads/geck.php Official Site], or via direct download below.
===Fallout 3 GECK and Patch===
''
As of 26 May 2009, the GECK has been patched to version 1.5''
* Download the Fallout 3 GECK [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK.exe here].
* Download and install the latest patch [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK_1.5_Update.exe here].
===Fallout: New Vegas GECK===
* Download the Fallout: New Vegas GECK [http://download.zenimax.com/fallout/nv/geck/GECK_NVE_v1.4.zip here].
 
==Install==
[[image:GECKinstaller.jpg|250px|right]]
[[image:GECKinstaller.jpg|250px|right]]
* Locate the GECK installer and run the file.
* Scarica e installa l'ultima patch disponibile [http://fallout.bethsoft.com/eng/downloads/patches.html qui]
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 or Fallout: New Vegas is installed.
* Scarica il G.E.C.K. [http://static.bethsoft.com/fo3/geck.zip qui]
* '''NOTE''': If you are using the Steam version of Fallout 3\FONV, the proper installation directory should be something like:
* Decomprimi il file e avvia l'installazione del G.E.C.K.
* Una volta avviato, assicurati che la directory di installazione del G.E.C.K. coincida con quella di Fallout 3.
* '''NOTA BENE''': Se usi la versione di Fallout 3 per Steam, la directory di installazione è la seguente:
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
or
C:\Program Files\Valve\Steam\steamapps\common\Fallout New Vegas
* If you are using a 64bit system, these may be located in
C:\Program Files(x86)\...
* '''MISSING .DLL''': If you get a message like this
This application has failed to start because libvorbisfile.dll was not found. Re-installing the application may fix this problem.
then it is in the wrong folder. Libvorbisfile.dll is located in the FO3/FONV directory.
* '''NOTE''': If you are using Windows Vista or Windows 7 it is recommended that you install FO3/FONV and the matching versions of the Geck in a folder other than Program Files or Program Files (x86). These folders are protected by the operating system and require you to take additional steps when creating and using mods. If you have already installed them into one of these folders, either uninstall them and reinstall them into a location like C:\Games or C:\Fallout, or, when using the Geck, always run it as the administrator. See the note below under Loading and Testing Your Plugin for more information.
* '''WARNING''': The G.E.C.K. is for modding the PC version only. You cannot use it to mod the X-Box 360 or PS3 console versions of the game.


==Creating your plugin==
==Crea il tuo Plugin==
[[image:geckdatadialog.jpg|250px|right]]
[[image:geckdatadialog.jpg|250px|right]]
* Launch GECK.exe from your Fallout 3/FONV installation directory
* Lancia GECK.exe dalla cartella d'installazione di Fallout 3
* From the main toolbar, open ''File>Data''
* Dalla barra degli strumenti principale, apri ''File>Data''
* Select '''"Fallout3.esm"''' or '''"FalloutNV.esm"''' by double clicking it and OK to load
* Seleziona '''"Fallout3.esm"''' cliccando due volte e poi clicca su OK per continuare
<blockquote>
Loading the .esm may take several minutes.  You should be able to view the loading progress at the bottom of the GECK window.
</blockquote>
* Once loaded, press save [[image:gecksave.jpg]]
<blockquote>
<blockquote>
From here on, unless stated otherwise, assume that when we talk about Fallout 3, we are talking about either version of the game. Not all features may be available in both versions of the editor, so there may be some discrepancies when adapting instructions from one version to the other. If you come across any discrepancies, you can help out by updating the wiki accordingly.
Caricare il file .esm può richiedere diversi minuti. dovresti riuscire a vedere la percentuale di caricamento nella parte bassa della finestra del G.E.C.K.
</blockquote>
</blockquote>
* Because no active plugin is loaded, you'll be prompted to create a new plugin
* Una volta caricato, premi 'Save' [[image:gecksave.jpg]]
* Choose a name for your new *.esp file, OK to save
* Poichè non è attivo nessun plugin, ti sarà richiesto di crearne uno
* Scegli un nome per il nuovo file *.esp e clicca OK per salvare
<blockquote>
<blockquote>
If you're planning to move on to the other tutorials in this series, you might want to name your plugin "''Vault74.esp''".
Se hai intenzione di proseguire con questa serie di tutorial, ti consigliamo di salvare il plugin con il nome "''Vault74.esp''".
</blockquote>
</blockquote>
** From now on, you will set this as your active file when you load Fallout3.esm
** Da questo momento, dovrai settare questo plugin come attivo quando carichi il file Fallout3.esm
** Your changes will be saved to your active file. This will be your mod distributable.
** I cambiamenti verranno salvati sul file attivo. Questo sarà il tuo mod personale.
** Multiple plugins may be loaded, but only one may be active.
** Possono essere caricati più di un plugin, ma soltanto uno può essere quello attivo.
* Close the GECK by going to ''File>Exit'', and we'll learn how to load our new plugin (.esp file)
* Chiudi il G.E.C.K. andando su ''File>Exit'', impareremo come caricare il nostro nuovo plugin (.esp file)


==Loading and testing your plugin==
==Loading and testing your plugin==

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)