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[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
== Instalacja / download ==
[[image: GECKinstaller.jpg | 250px | right]]
* Pobierz i zainstaluj najnowszą poprawkę [http://fallout.bethsoft.com/eng/downloads/patches.html tutaj]
* Pobierz GECK [http://static.bethsoft.com/fo3/geck.zip tutaj]
* Zlokalizuj GECK instalatora i uruchom plik.
* Gdy pojawi się monit, upewnij się, że instalacja w katalogu, gdzie swoje mecze GECK detalicznej wersji Fallout 3 jest zainstalowany.
*'' 'UWAGA''': Jeśli używasz Para wersji Fallout 3, właściwej instalacji katalog:
C:\Program Files\Valve\Steam\steamapps\common\Fallout 3


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== Tworzenie wtyczki ==  
 
[[image: geckdatadialog.jpg | 250px | right]]  
 
* Rozpoczęcie GECK.exe z Fallout 3 katalogu instalacyjnego
==Download==
* Z głównego paska narzędzi, otwartych''Plik> Dane''  
[[image:geck_dl_page.png|right]]
* Wybierz'' ' "Fallout3.esm"''' poprzez podwójne kliknięcie i OK, aby załadować
Fallout 3 and Fallout: New Vegas use slightly different versions of the GECK, so make sure you download the correct version. You can download the GECK from the [http://fallout.bethsoft.com/eng/downloads/geck.php Official Site], or via direct download below.
<blockquote>
===Fallout 3 GECK and Patch===
Ładowanie. ESM może potrwać kilka minut. Powinniśmy być w stanie wyświetlić ładowanie postępu w dolnej części okna GECK.  
''
</ blockquote>
As of 26 May 2009, the GECK has been patched to version 1.5''
* Po załadowaniu naciśnij zapisać [[image: gecksave.jpg]]  
* Download the Fallout 3 GECK [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK.exe here].
* Z powodu braku aktywnego wtyczki jest ładowany, pojawi się prośba, aby utworzyć nowe wtyczki
* Download and install the latest patch [http://download.zenimax.com/fallout/3/geck/Fallout3_GECK_1.5_Update.exe here].
* Wybierz nazwę nowego pliku *. esp, OK, aby zapisać
===Fallout: New Vegas GECK===
<blockquote>
* Download the Fallout: New Vegas GECK [http://download.zenimax.com/fallout/nv/geck/GECK_NVE_v1.4.zip here].
Jeśli zamierzasz przenieść się do innych samouczków w tej serii, możesz chcieć nazwę wtyczki "Vault74.esp''''".  
 
</ blockquote>
==Install==
** Od teraz będzie ustawiona jako swojego aktywnego pliku podczas obciążenia Fallout3.esm
[[image:GECKinstaller.jpg|250px|right]]
** Zmiany zostaną zapisane na liście aktywnych pliku. To będzie Twój mod podziałowi.  
* Locate the GECK installer and run the file.
** Kilka wtyczek może być załadowany, ale tylko jeden może być aktywny.  
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 or Fallout: New Vegas is installed.
* Zamknij GECK przechodząc do''Plik> Zakończ'', a my nauczyć się obciążenie naszej nowej wtyczki (. Plików esp)
* '''NOTE''': If you are using the Steam version of Fallout 3\FONV, the proper installation directory should be something like:
C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
or
C:\Program Files\Valve\Steam\steamapps\common\Fallout New Vegas
* If you are using a 64bit system, these may be located in
C:\Program Files(x86)\...
* '''MISSING .DLL''': If you get a message like this
This application has failed to start because libvorbisfile.dll was not found. Re-installing the application may fix this problem.
then it is in the wrong folder. Libvorbisfile.dll is located in the FO3/FONV directory.
* '''NOTE''': If you are using Windows Vista or Windows 7 it is recommended that you install FO3/FONV and the matching versions of the Geck in a folder other than Program Files or Program Files (x86). These folders are protected by the operating system and require you to take additional steps when creating and using mods. If you have already installed them into one of these folders, either uninstall them and reinstall them into a location like C:\Games or C:\Fallout, or, when using the Geck, always run it as the administrator. See the note below under Loading and Testing Your Plugin for more information.
* '''WARNING''': The G.E.C.K. is for modding the PC version only. You cannot use it to mod the X-Box 360 or PS3 console versions of the game.


==Creating your plugin==
== Tworzenie wtyczki ==  
[[image:geckdatadialog.jpg|250px|right]]
[[image: geckdatadialog.jpg | 250px | right]]  
* Launch GECK.exe from your Fallout 3/FONV installation directory
* Rozpoczęcie GECK.exe z Fallout 3 katalogu instalacyjnego
* From the main toolbar, open ''File>Data''
* Z głównego paska narzędzi, otwartych''Plik> Dane''  
* Select '''"Fallout3.esm"''' or '''"FalloutNV.esm"''' by double clicking it and OK to load
* Wybierz'' ' "Fallout3.esm"''' poprzez podwójne kliknięcie i OK, aby załadować
<blockquote>
Loading the .esm may take several minutes.  You should be able to view the loading progress at the bottom of the GECK window.
</blockquote>
* Once loaded, press save [[image:gecksave.jpg]]
<blockquote>
From here on, unless stated otherwise, assume that when we talk about Fallout 3, we are talking about either version of the game. Not all features may be available in both versions of the editor, so there may be some discrepancies when adapting instructions from one version to the other. If you come across any discrepancies, you can help out by updating the wiki accordingly.
</blockquote>
* Because no active plugin is loaded, you'll be prompted to create a new plugin
* Choose a name for your new *.esp file, OK to save
<blockquote>
If you're planning to move on to the other tutorials in this series, you might want to name your plugin "''Vault74.esp''".
</blockquote>
** From now on, you will set this as your active file when you load Fallout3.esm
** Your changes will be saved to your active file.  This will be your mod distributable.
** Multiple plugins may be loaded, but only one may be active.
* Close the GECK by going to ''File>Exit'', and we'll learn how to load our new plugin (.esp file)


==Loading and testing your plugin==
[[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]]
* Load the Fallout 3 Launcher, but don't hit '''PLAY'''.
* Choose "Data Files" from the launcher
* The new plugin you created should be available on the next screen, with an empty checkbox.  Check it and click '''OK'''.
<blockquote>
<blockquote>
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.
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There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started [[Bethsoft_Tutorial_Layout|building our first Vault location]].
There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started [[Bethsoft_Tutorial_Layout|building our first Vault location]].


[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
[[:Category:Getting_Started|
<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
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