Editing Bethsoft Tutorial GECK Setup

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* The new plugin you created should be available on the next screen, with an empty checkbox.  Check it and click '''OK'''.
* The new plugin you created should be available on the next screen, with an empty checkbox.  Check it and click '''OK'''.
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Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory.
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* Fallout 3 will now load your plugin file when the game is launched.
* Fallout 3 will now load your plugin file when the game is launched.

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