Editing Bethsoft Tutorial GECK Setup
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==Loading and testing your plugin== | ==Loading and testing your plugin== | ||
[[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]] | [[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]] | ||
* Load the Fallout 3 Launcher, | * Load the Fallout 3 Launcher, don't hit Play. | ||
* Choose "Data Files" from the launcher | * Choose "Data Files" from the launcher | ||
* The new plugin you created should be | * The new plugin you created should be loaded | ||
<blockquote> | <blockquote> | ||
Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a ''\Data'' sub-directory in that directory. This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE. | Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a ''\Data'' sub-directory in that directory. This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE. |