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[[Category: | [[Category:Solutions]] | ||
[[Category:Getting Started]] | [[Category:Getting Started]] | ||
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]] | [[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]] | ||
==Install/download== | |||
== | |||
[[image:GECKinstaller.jpg|250px|right]] | [[image:GECKinstaller.jpg|250px|right]] | ||
* Download and install the latest patch [http://fallout.bethsoft.com/eng/downloads/patches.html here] | |||
* Download the GECK [http://static.bethsoft.com/fo3/geck.zip here] | |||
* Locate the GECK installer and run the file. | * Locate the GECK installer and run the file. | ||
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 | * When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 is installed. | ||
==Creating your plugin== | ==Creating your plugin== | ||
[[image:geckdatadialog.jpg|250px|right]] | [[image:geckdatadialog.jpg|250px|right]] | ||
* Launch GECK.exe from your Fallout 3 | * Launch GECK.exe from your Fallout 3 installation directory | ||
* From the main toolbar, open ''File>Data'' | * From the main toolbar, open ''File>Data'' | ||
* Select '''"Fallout3 | * Select '''"Fallout3.esm"''' by double clicking it and OK to load | ||
<blockquote> | <blockquote> | ||
Loading the .esm may take several minutes. You should be able to view the loading progress at the bottom of the GECK window. | Loading the .esm may take several minutes. You should be able to view the loading progress at the bottom of the GECK window. | ||
</blockquote> | </blockquote> | ||
* Once loaded, press save [[image:gecksave.jpg]] | * Once loaded, press save [[image:gecksave.jpg]] | ||
* Because no active plugin is loaded, you'll be prompted to create a new plugin | * Because no active plugin is loaded, you'll be prompted to create a new plugin | ||
* Choose a name for your new *.esp file, OK to save | * Choose a name for your new *.esp file, OK to save | ||
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</blockquote> | </blockquote> | ||
** From now on, you will set this as your active file when you load Fallout3.esm | ** From now on, you will set this as your active file when you load Fallout3.esm | ||
** Your | ** Your saves will be changed to your active file. This is your mod distributable. | ||
** Multiple plugins may be loaded, but only one may be active. | ** Multiple plugins may be loaded, but only one may be active. | ||
* Close the GECK | * Close the GECK, and we'll learn how to load our new plugin (.esp file) | ||
==Loading and testing your plugin== | ==Loading and testing your plugin== | ||
[[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]] | [[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]] | ||
* Load the Fallout 3 Launcher, | * Load the Fallout 3 Launcher, don't hit Play. | ||
* Choose "Data Files" from the launcher | * Choose "Data Files" from the launcher | ||
* The new plugin you created should be | * The new plugin you created should be loaded | ||
<blockquote> | <blockquote> | ||
Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a ''\Data'' sub-directory in that directory. This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator | Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a ''\Data'' sub-directory in that directory. This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator. | ||
</blockquote> | </blockquote> | ||
* Fallout 3 will now load your plugin file when the game is launched. | * Fallout 3 will now load your plugin file when the game is launched. | ||
---- | ---- | ||
There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's | There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's fire up the GECK again and get started [[Bethsoft_Tutorial_Layout|building our first Vault location]]. | ||
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]] | [[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]] | ||
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