Difference between revisions of "Begin"

605 bytes added ,  11:58, 28 June 2014
Added NVSE Function blocktype
imported>Kkuhlmann
 
imported>Odessa
(Added NVSE Function blocktype)
 
(4 intermediate revisions by 3 users not shown)
Line 86: Line 86:
|Run once when actor starts specified package  
|Run once when actor starts specified package  
|-  
|-  
|[[OnGrab]]
|
| Run once when the scripted object is grabbed by the player
|-
|[[OnRelease]]  
|[[OnRelease]]  
|  
|  
|  
| Run once when the scripted object is released from player grab
|-
|-
|[[OnReset]]  
|[[OnReset]]  
Line 117: Line 121:
|ContainerRefID (optional)  
|ContainerRefID (optional)  
|Run once when object is unequipped by ActorID.  
|Run once when object is unequipped by ActorID.  
|-
|[[OnOpen]]
|
|Run once when the scripted container is opened.
|-
|[[OnClose]]
|
|Run once when the scripted container is closed.
|-
|-
|[[SayToDone]]  
|[[SayToDone]]  
Line 133: Line 145:
|  
|  
|Special block type used only by Magic Effect scripts
|Special block type used only by Magic Effect scripts
|-
|[[OnFire]]
|
|Run once when the scripted weapon is fired (New Vegas only)
|
|-
|[[OnNPCActivate]]
|
|Run once when object is activated by an NPC (Untested; New Vegas only)
|-
|[[Function]]
|{ Arguments (optional) }
|Special block type used only by [[User Defined Function]] scripts ([[New Vegas Script Extender|NVSE]] only)
|}
|}


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