Difference between revisions of "Basic Guide: From Modeling Program to the GECK"

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imported>Henning
 
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=== Your Weapon's Parts/Objects (for animation) ===
=== Your Weapon's Parts/Objects (for animation) ===


Now, just before we're ready to export there's one more thing to do. We'll want to look at how many parts your gun has. Pick a weapon from within the game that most closely resembles yours in operation, as in, how the parts work and move. Certain guns have hammers that move back as you shoot, certain guns have ejection ports that eject bullets as you shoot. So, you might need to make an ejection port or a hammer. The reasons will become clearer once we've exported the weapon.
Now, just before we're ready to export there's one more thing to do. We'll want to look at how many parts your gun has. Pick a weapon from within the game that most closely resembles yours in operation, as in, how the parts work and move. Certain guns have hammers that move back as you shoot, certain guns have ejection ports that eject cartridges as you shoot. So, you might need to make an ejection port or a hammer. The reasons will become clearer once we've exported the weapon.


As I said, pick a gun the most closely resembles your in operation, and we'll call it the base/base gun/base weapon. You'll need to merge parts of your weapon to match the numbers of parts the base gun has.
As I said, pick a gun the most closely resembles your in operation, and we'll call it the base/base gun/base weapon. You'll need to merge parts of your weapon to match the numbers of parts the base gun has.
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'''''Possible Problems'''''
'''''Possible Problems'''''


When you open up the file you may find that the process has created seams and holes in your model. Fear not. Go back to Max and open up your gun's scene again. Apply smoothing groups (modifier) to it, and then remember to also apply Reset X Form modifier just before you export it. If you absolutely have no idea what smoothing group to apply, checking Auto-Smooth would be fine.
When you open up the file in Nifskope you may find that the process has created seams and holes in your model. Fear not. Go back to Max and open up your gun's scene again. Apply smoothing groups (modifier) to it, and then remember to also apply Reset X Form modifier just before you export it. If you absolutely have no idea what smoothing group to apply, checking Auto-Smooth would be fine.


If this still doesn't work, this worked for my friend - enlarge the entire gun, and then fix it later in Nifskope.
If this still doesn't work, this worked for my friend - enlarge the entire gun, and then fix it later in Nifskope.
Anonymous user