Difference between revisions of "Auto Aim Settings"

113 bytes added ,  06:26, 30 November 2011
m
Reverted edits by RgKerns3 (talk) to last revision by Thedamned
imported>JT
(As with all Bethsoft games since (and including) Morrowind, 128 units equals six feet by definition)
imported>Qazaaq
m (Reverted edits by RgKerns3 (talk) to last revision by Thedamned)
 
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|Name        = fAutoAimMaxDistance
|Name        = fAutoAimMaxDistance
|Default    = 1800
|Default    = 1800
|Description = This setting affects the maximum range at which auto aim will activate.  The higher this value the further away your bullets will be guided to the cross-hair.  Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken".  Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread).  The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated.  Every 128 units is equal to six feet.
|Description = This setting affects the maximum range at which auto aim will activate.  The higher this value the further away your bullets will be guided to the cross-hair.  Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken".  Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread).  The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated.  Every 128 units is equal to six feet, or 1.8288 metres.  Or for those seeking more even measurements, 1 meter = 70 game units, 1 yard = 64 game units.
}}
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{{SettingGroupSetting
{{SettingGroupSetting
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