Difference between revisions of "Auto Aim Settings"

95 bytes added ,  17:55, 3 February 2009
m
for those seeking more "even" measurements
imported>Thedamned
m (Nitpicky, 6 Ft = 1.8288 meters)
imported>Thedamned
m (for those seeking more "even" measurements)
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|Name        = fAutoAimMaxDistance
|Name        = fAutoAimMaxDistance
|Default    = 1800
|Default    = 1800
|Description = This setting affects the maximum range at which auto aim will activate.  The higher this value the further away your bullets will be guided to the cross-hair.  Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken".  Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread).  The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated.  Every 128 units is equal to six feet, or 1.8288 metres.
|Description = This setting affects the maximum range at which auto aim will activate.  The higher this value the further away your bullets will be guided to the cross-hair.  Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken".  Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread).  The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated.  Every 128 units is equal to six feet, or 1.8288 metres.  Or for those seeking more even measurements, 1 meter = 70 game units, 1 yard = 64 game units.
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{{SettingGroupSetting
{{SettingGroupSetting
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