Difference between revisions of "Auto Aim Settings"
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|Name = fAutoAimMaxDegrees | |Name = fAutoAimMaxDegrees | ||
|Default = 3 | |Default = 3 | ||
|Description = This setting controls the | |Description = This setting controls the maximum angle at which bullets will be allowed to fire out of the gun. The higher this value the more extreme the angle, the lower the value the less the bullets will "bend" out of the barrel. Setting this value to 0 will "remove" auto aim. Setting this value past 40 seems to have no effect on its own. (This setting only affects 1ST person shooting) | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
|Name = fAutoAimMaxDegrees3rdPerson | |Name = fAutoAimMaxDegrees3rdPerson | ||
|Default = 10 | |Default = 10 | ||
|Description = This setting controls the | |Description = This setting controls the maximum angle at which bullets will be allowed to fire out of the gun. The higher this value the more extreme the angle, the lower the value the less the bullets will "bend" out of the barrel. Setting this value below 8 is NOT recommended as it can break 3rd person aiming for some guns and even a value below the default 10 can be partially buggy. Setting this value past 40 seems to have no effect on its own. (This setting only affects 3RD person shooting) | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
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|Name = fAutoAimScreenPercentage | |Name = fAutoAimScreenPercentage | ||
|Default = 10 | |Default = 10 | ||
|Description = The "area" of the screen in which auto aim will activate, radiating out from the cross-hair. The higher the value, the farther your cross-hair can be from the target and still have bullets "track" towards them. Maximum effective value appears to be 200 (not this value doesn't seem to be actual percentage). Setting this value to 0 "removes" auto aim. | |||
}} | }} | ||
{{SettingGroupFooter}} | {{SettingGroupFooter}} |