Difference between revisions of "AutoDisplayObjectives"

160 bytes added ,  02:27, 13 January 2011
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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Ez0n3
 
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==Description==
{{Function
 
|origin = GECK1
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
|summary = '''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
 
|name = AutoDisplayObjectives
==Syntax==
|returnType = void
 
|arguments =  
  AutoDisplayObjectives ''0/1''
  {{FunctionArgument
  |Name = iType
  |Type = int
  |Value = 0, 1
  }}
|example = AutoDisplayObjectives 1
}}


==Notes==
==Notes==
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