Difference between revisions of "AutoDisplayObjectives"

235 bytes added ,  02:27, 13 January 2011
no edit summary
imported>DewiMorgan
m (→‎Notes: +note it's not in the TES4 wiki; debolding titles; bullets)
imported>Ez0n3
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
==Description==
{{Function
 
|origin = GECK1
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
|summary = '''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
 
|name = AutoDisplayObjectives
==Syntax==
|returnType = void
 
|arguments =  
  AutoDisplayObjectives ''0/1''
  {{FunctionArgument
  |Name = iType
  |Type = int
  |Value = 0, 1
  }}
|example = AutoDisplayObjectives 1
}}


==Notes==
==Notes==
Line 15: Line 21:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Player Functions (GECK 1.1)]]
Anonymous user