Difference between revisions of "AutoDisplayObjectives"

306 bytes added ,  02:27, 13 January 2011
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imported>Kkuhlmann
 
imported>Ez0n3
 
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=='''Description'''==
{{Function
 
|origin = GECK1
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
|summary = '''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
 
|name = AutoDisplayObjectives
=='''Syntax'''==
|returnType = void
 
|arguments =  
AutoDisplayObjectives ''0/1''
  {{FunctionArgument
 
  |Name = iType
=='''See Also'''==
  |Type = int
[[DisablePlayerControls]]<br>
  |Value = 0, 1
[[EnablePlayerControls]]<br>
  }}
 
|example = AutoDisplayObjectives 1
}}


==Notes==
*This function is new in the GECK, and was not available in the TES4 Construction Set.


==See Also==
*[[DisablePlayerControls]]
*[[EnablePlayerControls]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Player Functions (GECK 1.1)]]
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