Difference between revisions of "AutoDisplayObjectives"
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imported>Ez0n3 |
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== | {{Function | ||
|origin = GECK1 | |||
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled). | |summary = '''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled). | ||
|name = AutoDisplayObjectives | |||
== | |returnType = void | ||
|arguments = | |||
{{FunctionArgument | |||
|Name = iType | |||
= | |Type = int | ||
|Value = 0, 1 | |||
}} | |||
|example = AutoDisplayObjectives 1 | |||
}} | |||
==Notes== | |||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | |||
==See Also== | |||
*[[DisablePlayerControls]] | |||
*[[EnablePlayerControls]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Player Functions (GECK 1.1)]] |