Editing Ammunition Tricks

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
*'''Thrown Weapons:''' Ammunition cannot be selected for thrown weapons in the GECK, but can be set using [[FO3Edit]]. Each shot of the weapon will use up one of the ammunition in addition to using up one copy of the weapon. A thrown weapon can be given a list of ammo.
*'''Thrown Weapons:''' Ammunition cannot be selected for thrown weapons in the GECK, but can be set using [[FO3Edit]]. Each shot of the weapon will use up one of the ammunition in addition to using up one copy of the weapon. A thrown weapon can be given a list of ammo.
*'''Thrown Weapons:''' Ammo Use cannot be edited for thrown weapons in the GECK, but can be set using [[FO3Edit]]. If set to 0, a copy of the weapon will not be removed when thrown. If the weapon is using a list of Ammunition using the trick above, one item from the list will be removed.
*'''Thrown Weapons:''' Ammo Use cannot be edited for thrown weapons in the GECK, but can be set using [[FO3Edit]]. If set to 0, a copy of the weapon will not be removed when thrown. If the weapon is using a list of Ammunition using the trick above, one item from the list will be removed.
*'''Infinite Ammo:''' A non-thrown weapon with Ammunition set to NONE will have 'infinite ammo' and will never need to be reloaded, similar to Melee or Unarmed weapons.
*'''Infinite Ammo:''' A non-thrown weapon with Ammo Use set to 0 will have 'infinite ammo' and can be fired without reloading, but it still cannot be fired by the player if no ammo for the weapon is present in the player's inventory. In such a situation, if the weapon ammo is added to the inventory while the weapon is out, the reloading animation will be performed once.
[[Category:Advanced_Modding_Techniques]]
[[Category:Advanced_Modding_Techniques]]

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)