Difference between revisions of "Ammo"

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imported>Bnesmith
 
imported>Henning
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*'''Value:''' The monetary value in bottlecaps.
*'''Value:''' The monetary value in bottlecaps.
*'''Speed:''' Unused.
*'''Speed:''' Unused.
*'''Clip rounds:''' Unused. The clip size is specified on the weapon.
*'''Clip rounds:''' The number of rounds of ammo the object contains when placed in the world.
*'''Ignores Normal Weapon Resistance:''' No longer used.
*'''Ignores Normal Weapon Resistance:''' No longer used.
*'''Quest Item:''' Can not be dropped from inventory. It can still be used up by a weapon though.
*'''Quest Item:''' Can not be dropped from inventory. It can still be used up by a weapon though.

Revision as of 22:11, 24 January 2009

Ammo is an object type that is used by guns and gun-like weapons. All ammo is weightless.

Ammo Dialog

  • ID: Object name
  • Name: Display name
  • Short name: Abreviated name in the HUD where space is tight.
  • Value: The monetary value in bottlecaps.
  • Speed: Unused.
  • Clip rounds: The number of rounds of ammo the object contains when placed in the world.
  • Ignores Normal Weapon Resistance: No longer used.
  • Quest Item: Can not be dropped from inventory. It can still be used up by a weapon though.
  • Playable: Shows up in a container or actor's inventory. Allows the player to use it and see it in his inventory.
  • Inventory Image: The DDS file for the icon image in the inventory.
  • Message Icon: The DDS file for the icon image in messages.
  • Model: The NIF file for the 3D object in the world.
  • Add Destruction Data: Unused.