Difference between revisions of "AgeRace"

117 bytes added ,  23:33, 12 July 2010
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imported>Geckbot
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imported>Henning
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=='''Notes'''==
=='''Notes'''==
*Any character this is done to uses the default face textures for their new race.  
*Any character this is done to uses the default face textures for their new race.  
**If an NPC's chosen hair is now invalid for the changed race, the default hair is shown instead: however, once you change them back, their hair will be restored.
**If an Players's chosen hair is now invalid for the changed race, the default hair is shown instead: however, once you change them back, their hair will be restored.
***For NPC's the default hair is shown instead: however, once you change them back, their hair will be restored.
*Bethesda's code generally assumes you are playing as an adult. Specifically, completing the Tranquility Lane quest will turn you into an adult if you are a child, (since it uses agerace -1 at the start, then agerace 1 at the end), and the Broken Steel DLC ''will not start'' unless you are one of the adult human races.
*Bethesda's code generally assumes you are playing as an adult. Specifically, completing the Tranquility Lane quest will turn you into an adult if you are a child, (since it uses agerace -1 at the start, then agerace 1 at the end), and the Broken Steel DLC ''will not start'' unless you are one of the adult human races.
*If custom races are added in mods, there is no real way to test what "age group" the player is currently in, but "agerace -99" is prettymuch guaranteed to set them to the youngest possible value for their race, and "agerace 99" to the oldest.
*If custom races are added in mods, there is no real way to test what "age group" the player is currently in, but "agerace -99" is prettymuch guaranteed to set them to the youngest possible value for their race, and "agerace 99" to the oldest.
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