Editing Adding items to vendors

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 57: Line 57:
==Notes==
==Notes==
*If you want the new items to respawn along with the rest of the vendor's inventory, you'll want to place it in a new container.  If you don't want it to respawn, then you can either place it in a non respawning container or add it to the original container by a script.
*If you want the new items to respawn along with the rest of the vendor's inventory, you'll want to place it in a new container.  If you don't want it to respawn, then you can either place it in a non respawning container or add it to the original container by a script.
[[Category:Solutions]]


==Possible Glitch==
==Possible Glitch==
There is a cut off in bottle caps where the merchant will display buggy behavior and stop paying the PC for items.  The Merchant will take the items but the PC will not receive the bottle caps.   
There is a cut off in bottle caps where the merchant will display buggy behavior and stop paying the PC for items.  The Merchant will take the items but the PC will not receive the bottle caps.   
If the merchant has 32767 bottle caps they will behave correctly.  However, if the merchant has 32768 bottle caps they will take the player's items but no bottle caps will be transferred to the player.
If the merchant has 32767 bottle caps they will behave correctly.  However, if the merchant has 32768 bottle caps they will take the player's items but no bottle caps will be transferred to the player.
[[Category:Advanced_Modding_Techniques]]

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)