Difference between revisions of "AddScriptVariable"

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imported>Jazzisparis
imported>Jazzisparis
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*[[SetRefVariable]]
*[[SetRefVariable]]
[[Category:Functions_(JIP)]]
[[Category:Functions_(JIP)]]
[[Category:Script Functions (JIP)]]

Revision as of 14:43, 30 March 2015

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Adds a new variable to either an object script (when called by an object reference), or a quest script (when called on a quest).

Syntax

[help]
reference.AddScriptVariable varName:string quest:ref

Example

RaulRef.AddScriptVariable "NewVar"
AddScriptVariable "NewVar" VERNovac01

Notes

  • The new variable has no explicit type, and can store either a numeric (float) value, or a reference.
  • To retrieve/set the value of the new variable, use any of GetVariable/GetRefVariable/SetVariable/SetRefVariable.
  • The new variable remains valid only for the duration of the current game-session, and is lost when the game is restarted.

See Also