AddPerk

Revision as of 19:58, 15 April 2009 by imported>Cipscis (terminology + token clarification)
< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Increments the rank of the specified perk on an Actor. If the specified Actor doesn't already have the perk, then it will be added with rank 1.

Syntax

Actor.AddPerk PerkID:ref

Example

BuddyRef.AddPerk LittleSlugger

Buddy now has the benefits of the little slugger perk.

Notes

  • Loading a savegame in which the player has a mod-ceated perk, when the mod that created it is no longer installed, may crash the game. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also strongly advised to provide an in-game means for players to remove perks, should they wish to uninstall.

One way is to add a zero weight token (an unplayable, therefore invisible, piece of armour) to the player: first, an item called, eg "ExampleToken", with an "object" type script like the following is created:

   ScriptName ExampleTokenScript
   
   Begin OnAdd player
       player.AddPerk ExamplePerk
   End
   Begin OnDrop player
       player.RemovePerk ExamplePerk
   End

Then a quest called, eg "ExampleQuest" is created and set to "start game enabled", with a "quest" type script:

   ScriptName ExampleQuestScript
   
   Begin GameMode
       player.addItem ExampleToken 1
       StopQuest ExampleQuest
   End
  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also

RemovePerk