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==Notes==
==Notes==
* With Fallout 3 version 1.4 or older: Loading a savegame in which the player has a mod-created perk, when the mod that created it is no longer installed, may crash the game. That issue was fixed in Fallout v1.5. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also advised to provide an in-game means for players to remove perks, should they wish to uninstall while keeping older versions of FO3, or at least provide instructions on how to remove the perks.
* Loading a savegame in which the player has a mod-ceated perk, when the mod that created it is no longer installed, may crash the game. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also strongly advised to provide an in-game means for players to remove perks, should they wish to uninstall.


* One simple way is to provide an "uninstaller" esm file, that the user must install, load their game, and save it, before they remove the mod. The esm will do nothing but remove the perks, and contains one quest, called something like "MyPerkRemovalQuest", set to "start game enabled", with a Quest-type script:
* One simple way is to provide an "uninstaller" esm file, that the user must install, load their game, and save it, before they remove the mod. The esm will do nothing but remove the perks, and contains one quest, called something like "MyPerkRemovalQuest", set to "start game enabled", with a Quest-type script:

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