AddOnNode

From the Fallout3 GECK Wiki
Revision as of 06:48, 26 March 2009 by imported>Syn23 (Removed from Miscellaneous category.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

AddOnNode Dialog[edit | edit source]

  • ID: Unique identifier for this form.
  • Addon Node Index: This is the index used for modeling purposes.
  • Model: Name of the file for the effect or model. Click the Edit button to bring up the Model Data window.
  • Sound: Sound that plays when AddOnNode is activated, such as when a small fire starts on a car when the car has been shot multiple times.
  • Master Particle System Cap: This is currently not in use.