Editing AddItem

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{{Function
{{Function
|CSWikiPage = AddItem
|CSWikiPage = AddItem
|origin = GECK1
|origin = GECK1
|summary = Adds Count items of object ObjectID to the calling container's inventory.  It has two required parameters (the object to add and the quantity) and one optional parameter (whether to display a message on screen).
|summary = Adds Count items of object ObjectID to the calling container's inventory.  It has two required parameters (the object to add and the quantity) and one optional parameter (whether to display a message on screen).
|name = AddItem
|referenceType = <nowiki>ActorID|ContainerID</nowiki>
|referenceType = <nowiki>ActorID|ContainerID</nowiki>
|arguments = {{FunctionArgument
|arguments = {{FunctionArgument
     |Name = ObjectID
     |Name = ObjectID
     |Type = ref
     |Type = ref
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     |Optional = y
     |Optional = y
   }}
   }}
  |example = buddyref.additem Stimpack 11
}}
==Examples==
  buddyref.additem Stimpack 11
Adds 11 stimpacks to Buddy's inventory
Adds 11 stimpacks to Buddy's inventory
  player.additem SuperStimpak 10
  player.additem SuperStimpak 10
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  player.additem SuperStimpak 10 1
  player.additem SuperStimpak 10 1
Adds 10 super stimpacks to the player's inventory and no message is displayed
Adds 10 super stimpacks to the player's inventory and no message is displayed
}}


==Notes==
==Notes==
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End</pre></li></ul>
End</pre></li></ul>
*Executing [[AddItem]] function on [[NPC]]s will cause them to review their inventory and equip the best armor and weapon they have. If [[NPC]] already has an armor with [[Object Effect]]s equipped adding an item will make them reequip it, not really unequipping it first. As a result [[Object Effect]]s of the armor will stack after each use of the [[AddItem]] function. Unequipping the armor will revert everything back to normal removing all stacked [[Object Effect]]s.
*Executing [[AddItem]] function on [[NPC]]s will cause them to review their inventory and equip the best armor and weapon they have. If [[NPC]] already has an armor with [[Object Effect]]s equipped adding an item will make them reequip it, not really unequipping it first. As a result [[Object Effect]]s of the armor will stack after each use of the [[AddItem]] function. Unequipping the armor will revert everything back to normal removing all stacked [[Object Effect]]s.


==See Also==
==See Also==

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