Difference between revisions of "Actor Value Codes"

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The following int codes correspond to [[ActorValue|actor values]].
The following int codes correspond to [[ActorValue|actor values]].
<pre>
<pre>
    0:Aggression
0: Aggression
    1:Confidence
1: Confidence
    2:Energy
2: Energy
    3:Responsibility
3: Responsibility
    4:Mood
4: Mood
    5:Strength
5: Strength
    6:Perception
6: Perception
    7:Endurance
7: Endurance
    8:Charisma
8: Charisma
    9:Intelligence
9: Intelligence


    10:Agility
10: Agility
    11:Luck
11: Luck
    12:ActionPoints
12: ActionPoints
    13:CarryWeight
13: CarryWeight
    14:CritChance
14: CritChance
    15:HealRate
15: HealRate
    16:Health
16: Health
    17:MeleeDamage
17: MeleeDamage
    18:DamageResistance
18: DamageResist
    19:PoisonResistance
19: PoisonResist


    20:RadResistance
20: RadResist
    21:SpeedMultiplier
21: SpeedMult
    22:Fatigue
22: Fatigue
    23:Karma
23: Karma
    24:XP
24: XP
    25:Head
25: PerceptionCondition
    26:Torso
26: EnduranceCondition
    27:LeftArm
27: LeftAttackCondition
    28:RightArm
28: RightAttackCondition
    29:LeftLeg
29: LeftMobilityCondition


    30:RightLeg
30: RightMobilityCondition
    31:Brain
31: BrainCondition
    32:Barter
32: Barter
    33:BigGuns
33: BigGuns
    34:EnergyWeapons
34: EnergyWeapons
    35:Explosives
35: Explosives
    36:Lockpick
36: Lockpick
    37:Medicine
37: Medicine
    38:MeleeWeapons
38: MeleeWeapons
    39:Repair
39: Repair


    40:Science
40: Science
    41:SmallGuns
41: Guns (or Small Guns)
    42:Sneak
42: Sneak
    43:Speech
43: Speech
    44:Throwing
44: Survival
    45:Unarmed
45: Unarmed
    46:InventoryWeight
46: InventoryWeight
    47:Paralysis
47: Paralysis
    48:Invisibility
48: Invisibility
    49:Chameleon
49: Chameleon


    50:NightEye
50: NightEye
    51:DetectLifeRange
51: Turbo
    52:FireResistance
52: FireResist
    53:WaterBreathing
53: WaterBreathing
    54:RadLevel
54: RadiationRads
    55:BloodyMess
55: BloodyMess
    56:UnarmedDamage
56: UnarmedDamage
    57:Assistance
57: Assistance
58: ElectricResist
59: FrostResist


    60:EnergyResistance
60: EnergyResist
    61:EMPResistance
61: EmpResist
    62:Var1Medical
62: Variable01
63: Variable02
64: Variable03
65: Variable04
66: Variable05
67: Variable06
68: Variable07
69: Variable08


    72:IgnoreCrippledLimbs
70: Variable09
71: Variable10
72: IgnoreCrippledLimbs
73: Dehydration
74: Hunger
75: SleepDeprivation
76: DamageThreshold
</pre>
</pre>



Latest revision as of 18:00, 26 January 2017

The following int codes correspond to actor values.

0: Aggression
1: Confidence
2: Energy
3: Responsibility
4: Mood
5: Strength
6: Perception
7: Endurance
8: Charisma
9: Intelligence

10: Agility
11: Luck
12: ActionPoints
13: CarryWeight
14: CritChance
15: HealRate
16: Health
17: MeleeDamage
18: DamageResist
19: PoisonResist

20: RadResist
21: SpeedMult
22: Fatigue
23: Karma
24: XP
25: PerceptionCondition
26: EnduranceCondition
27: LeftAttackCondition
28: RightAttackCondition
29: LeftMobilityCondition

30: RightMobilityCondition
31: BrainCondition
32: Barter
33: BigGuns
34: EnergyWeapons
35: Explosives
36: Lockpick
37: Medicine
38: MeleeWeapons
39: Repair

40: Science
41: Guns (or Small Guns)
42: Sneak
43: Speech
44: Survival
45: Unarmed
46: InventoryWeight
47: Paralysis
48: Invisibility
49: Chameleon

50: NightEye
51: Turbo
52: FireResist
53: WaterBreathing
54: RadiationRads
55: BloodyMess
56: UnarmedDamage
57: Assistance
58: ElectricResist
59: FrostResist

60: EnergyResist
61: EmpResist
62: Variable01
63: Variable02
64: Variable03
65: Variable04
66: Variable05
67: Variable06
68: Variable07
69: Variable08

70: Variable09
71: Variable10
72: IgnoreCrippledLimbs
73: Dehydration
74: Hunger
75: SleepDeprivation
76: DamageThreshold

See Also[edit | edit source]