Difference between revisions of "Actor Value Codes"
All names accurate from dumping to console
imported>Odessa (created) |
imported>Odessa (All names accurate from dumping to console) |
||
Line 1: | Line 1: | ||
The following int codes correspond to [[ActorValue|actor values]]. | The following int codes correspond to [[ActorValue|actor values]]. | ||
<pre> | <pre> | ||
0: Aggression | |||
1: Confidence | |||
2: Energy | |||
3: Responsibility | |||
4: Mood | |||
5: Strength | |||
6: Perception | |||
7: Endurance | |||
8: Charisma | |||
9: Intelligence | |||
10: Agility | |||
11: Luck | |||
12: ActionPoints | |||
13: CarryWeight | |||
14: CritChance | |||
15: HealRate | |||
16: Health | |||
17: MeleeDamage | |||
18: DamageResist | |||
19: PoisonResist | |||
20: RadResist | |||
21: SpeedMult | |||
22: Fatigue | |||
23: Karma | |||
24: XP | |||
25: PerceptionCondition | |||
26: EnduranceCondition | |||
27: LeftAttackCondition | |||
28: RightAttackCondition | |||
29: LeftMobilityCondition | |||
30: RightMobilityCondition | |||
31: BrainCondition | |||
32: Barter | |||
33: BigGuns | |||
34: EnergyWeapons | |||
35: Explosives | |||
36: Lockpick | |||
37: Medicine | |||
38: MeleeWeapons | |||
39: Repair | |||
40: Science | |||
41: Guns (or Small Guns) | |||
42: Sneak | |||
43: Speech | |||
44: Survival | |||
45: Unarmed | |||
46: InventoryWeight | |||
47: Paralysis | |||
48: Invisibility | |||
49: Chameleon | |||
50: NightEye | |||
51: Turbo | |||
52: FireResist | |||
53: WaterBreathing | |||
54: RadiationRads | |||
55: BloodyMess | |||
56: UnarmedDamage | |||
57: Assistance | |||
58: ElectricResist | |||
59: FrostResist | |||
60: EnergyResist | |||
61: EmpResist | |||
62: Variable01 | |||
63: Variable02 | |||
64: Variable03 | |||
65: Variable04 | |||
66: Variable05 | |||
67: Variable06 | |||
68: Variable07 | |||
69: Variable08 | |||
70: Variable09 | |||
71: Variable10 | |||
72: IgnoreCrippledLimbs | |||
</pre> | </pre> | ||