Difference between revisions of "Actor Value Codes"
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imported>Odessa (created) |
imported>Odessa (All names accurate from dumping to console) |
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The following int codes correspond to [[ActorValue|actor values]]. | The following int codes correspond to [[ActorValue|actor values]]. | ||
<pre> | <pre> | ||
0: Aggression | |||
1: Confidence | |||
2: Energy | |||
3: Responsibility | |||
4: Mood | |||
5: Strength | |||
6: Perception | |||
7: Endurance | |||
8: Charisma | |||
9: Intelligence | |||
10: Agility | |||
11: Luck | |||
12: ActionPoints | |||
13: CarryWeight | |||
14: CritChance | |||
15: HealRate | |||
16: Health | |||
17: MeleeDamage | |||
18: DamageResist | |||
19: PoisonResist | |||
20: RadResist | |||
21: SpeedMult | |||
22: Fatigue | |||
23: Karma | |||
24: XP | |||
25: PerceptionCondition | |||
26: EnduranceCondition | |||
27: LeftAttackCondition | |||
28: RightAttackCondition | |||
29: LeftMobilityCondition | |||
30: RightMobilityCondition | |||
31: BrainCondition | |||
32: Barter | |||
33: BigGuns | |||
34: EnergyWeapons | |||
35: Explosives | |||
36: Lockpick | |||
37: Medicine | |||
38: MeleeWeapons | |||
39: Repair | |||
40: Science | |||
41: Guns (or Small Guns) | |||
42: Sneak | |||
43: Speech | |||
44: Survival | |||
45: Unarmed | |||
46: InventoryWeight | |||
47: Paralysis | |||
48: Invisibility | |||
49: Chameleon | |||
50: NightEye | |||
51: Turbo | |||
52: FireResist | |||
53: WaterBreathing | |||
54: RadiationRads | |||
55: BloodyMess | |||
56: UnarmedDamage | |||
57: Assistance | |||
58: ElectricResist | |||
59: FrostResist | |||
60: EnergyResist | |||
61: EmpResist | |||
62: Variable01 | |||
63: Variable02 | |||
64: Variable03 | |||
65: Variable04 | |||
66: Variable05 | |||
67: Variable06 | |||
68: Variable07 | |||
69: Variable08 | |||
70: Variable09 | |||
71: Variable10 | |||
72: IgnoreCrippledLimbs | |||
</pre> | </pre> | ||
Revision as of 17:04, 29 July 2014
The following int codes correspond to actor values.
0: Aggression 1: Confidence 2: Energy 3: Responsibility 4: Mood 5: Strength 6: Perception 7: Endurance 8: Charisma 9: Intelligence 10: Agility 11: Luck 12: ActionPoints 13: CarryWeight 14: CritChance 15: HealRate 16: Health 17: MeleeDamage 18: DamageResist 19: PoisonResist 20: RadResist 21: SpeedMult 22: Fatigue 23: Karma 24: XP 25: PerceptionCondition 26: EnduranceCondition 27: LeftAttackCondition 28: RightAttackCondition 29: LeftMobilityCondition 30: RightMobilityCondition 31: BrainCondition 32: Barter 33: BigGuns 34: EnergyWeapons 35: Explosives 36: Lockpick 37: Medicine 38: MeleeWeapons 39: Repair 40: Science 41: Guns (or Small Guns) 42: Sneak 43: Speech 44: Survival 45: Unarmed 46: InventoryWeight 47: Paralysis 48: Invisibility 49: Chameleon 50: NightEye 51: Turbo 52: FireResist 53: WaterBreathing 54: RadiationRads 55: BloodyMess 56: UnarmedDamage 57: Assistance 58: ElectricResist 59: FrostResist 60: EnergyResist 61: EmpResist 62: Variable01 63: Variable02 64: Variable03 65: Variable04 66: Variable05 67: Variable06 68: Variable07 69: Variable08 70: Variable09 71: Variable10 72: IgnoreCrippledLimbs