Difference between revisions of "ActorValue"

765 bytes added ,  12:13, 24 January 2017
imported>JT
(→‎User Defined Actor Values: used by AddictionEFFECT)
imported>Pintocat
 
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=='''User Defined Actor Values'''==
=='''User Defined Actor Values'''==
There are ten user defined actor values. They have no defined game functions, but can be used by quests to establish permanent data on the actor. Keep in mind that setting one of the variables on an actor implicitly defines that variable for all actors.
There are ten user defined actor values. They have no defined game functions, but can be used by quests to establish permanent data on the actor. Keep in mind that setting one of the variables on an actor implicitly defines that variable for all actors.
Using these values to store extra information has the potential to cause conflicts with other mods.  If you need to store information on an actor, use a token (an unplayable, therefore invisible, piece of armour) instead. If for very, very specific reasons you must use an AV, record it here.


*'''Variable01'''
*'''Variable01'''
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** Player addiction
** Player addiction
:Setting it to 2 on the beggars will kill them immediately.
:Setting it to 2 on the beggars will kill them immediately.
=='''Mod Usage'''==
*'''Variable01'''
*'''Variable02'''
*'''Variable03'''
*'''Variable04'''
*'''Variable05'''
*'''Variable06'''
**Mart's Mutant Mod uses Var06 for tracking Increased Spawns, on NPCs only.
*'''Variable07'''
**Impervious Power Armour uses Var07 for tracking Damage Reduction on PCs and NPCs.
*'''Variable08'''
**Impervious Power Armour uses Var08 for tracking Damage Reduction on PCs and NPCs.
*'''Variable09'''
*'''Variable10'''


=='''See Also'''==
=='''See Also'''==
[[Actor_Value_Codes]]<br>
[[Stats List]]<br>
[[Stats List]]<br>
[[DamageActorValue]]<br>
[[DamageActorValue]]<br>
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