Difference between revisions of "ActorValue"

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=='''User Defined Actor Values'''==
=='''User Defined Actor Values'''==
There are ten user defined actor values. They have no defined game functions, but can be used by quests to establish permanent data on the actor. Keep in mind that setting one of the variables on an actor implicitly defines that variable for all actors.
There are ten user defined actor values. They have no defined game functions, but can be used by quests to establish permanent data on the actor. Keep in mind that setting one of the variables on an actor implicitly defines that variable for all actors.
Using these values to store extra information has the potential to cause conflicts with other mods.  If you need to store information on an actor, use a token (an unplayable, therefore invisible, piece of armour) instead. If for very, very specific reasons you must use an AV, record it here.


*'''Variable01'''
*'''Variable01'''
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** Evergreen Mills slave script
** Evergreen Mills slave script
** CG04 guard packages
** CG04 guard packages
** Super Mutant captives
*'''Variable03'''
*'''Variable03'''
**Used by vendors to initiate following the player if he goes into back rooms, etc.
**Used by vendors to initiate following the player if he goes into back rooms, etc.
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*'''Variable05'''
*'''Variable05'''
** TenpennyResidentSCRIPT
** TenpennyResidentSCRIPT
:The above script is actually never used by the game.
*'''Variable06'''
*'''Variable06'''
*'''Variable07'''
*'''Variable07'''
** LenfantMutantMoveScript
** LenfantMutantMoveScript
:The game only uses this actor variable on one placed creature (the Mutant referenced above).
*'''Variable08'''
*'''Variable08'''
*'''Variable09'''
*'''Variable09'''
** MS13CollarScript
** MS13CollarScript
:This script can easily be changed to not use an AV by using a token item instead.
*'''Variable10'''
*'''Variable10'''
** Water beggars
** Water beggars
** Player addiction
:Setting it to 2 on the beggars will kill them immediately.
=='''Mod Usage'''==
*'''Variable01'''
*'''Variable02'''
*'''Variable03'''
*'''Variable04'''
*'''Variable05'''
*'''Variable06'''
**Mart's Mutant Mod uses Var06 for tracking Increased Spawns, on NPCs only.
*'''Variable07'''
**Impervious Power Armour uses Var07 for tracking Damage Reduction on PCs and NPCs.
*'''Variable08'''
**Impervious Power Armour uses Var08 for tracking Damage Reduction on PCs and NPCs.
*'''Variable09'''
*'''Variable10'''


=='''See Also'''==
=='''See Also'''==
[[Actor_Value_Codes]]<br>
[[Stats List]]<br>
[[Stats List]]<br>
[[DamageActorValue]]<br>
[[DamageActorValue]]<br>
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