Difference between revisions of "ActorValue"

223 bytes added ,  23:12, 8 March 2010
Added note about using tokens instead of actor values to store extra information
imported>JT
(→‎User Defined Actor Values: used by AddictionEFFECT)
imported>Cipscis
(Added note about using tokens instead of actor values to store extra information)
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=='''User Defined Actor Values'''==
=='''User Defined Actor Values'''==
There are ten user defined actor values. They have no defined game functions, but can be used by quests to establish permanent data on the actor. Keep in mind that setting one of the variables on an actor implicitly defines that variable for all actors.
There are ten user defined actor values. They have no defined game functions, but can be used by quests to establish permanent data on the actor. Keep in mind that setting one of the variables on an actor implicitly defines that variable for all actors.
Using these values to store extra information has the potential to cause conflicts with other mods.  If you need to store information on an actor, use a token (an unplayable, therefore invisible, piece of armour) instead.


*'''Variable01'''
*'''Variable01'''
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